Take the keg to the entrance of the hold and blow it up to block the dwarves inside. Da night gobbos of Mount Gunbad can’t push through the stuntie lines on the surface. Journey north to Black Fire Pass to Moogz’s Braw and scour the mountains near this camp for a keg of stuntie black powder. Participate in the siege of Bar Dawazbak. Assault da big gates south of the hole to make sure dey iz all tied up. Dem stunties are holdin’ up inside da hole of Barak Varr near da ocean. Da stuntie rocks are gud, but we’z need weapons now, go to the Goblin Armory within the Marshes of Madness to obtain the newest weapons produced. Distribute the stolen supplies at Bonerender’s Mash and Morth’s Mire. Take the precious metal to aid the WAAAAGH! in the Marshes of Madness. Journey to Gorgor’s Smash and head north towards the Redhammer Brewery, ambush a caravan carrying the Bitterstone of Ekrund. Dey must be some shiney rocks for dem stunties to want em so bad. Dem stunties are minin’ da rocks in da mountains by their hole of Ekrund. Participate in the struggle for Komar slaying enough dwarves until Gork is satisfied. Komar lays on the outskirts of the hold of Ekrund, a key outpost for the dwarves. After that proceed to Komar to ensure the Dwarves are tangled up in the defenses of the Dragonback Mountains. Go to Da War Maker and let Grokk know the greenskins need to double their assault on the hold of Ekrund. Dat hole has mighty big gates, but Gazbag wants us to keep dem stunties busy so dey don’t think of attackin’ the night gobbos marchin from da south. Dey can stay in em if dey want, cuz dem night gobbos are comin’ to join da WAAAAAGH! Fly to the Screeb Stunty Killin’ Warcamp in Mount Bloodhorn and journey into Ekrund to scout the Gates of Ekrund. Dem stunties are hidin in all their holes in da mountains. Gork sez itz bad too! Da Bloody Sun Boyz iz da biggest WAAAAGH! ever, and now iz da time to kill da stunties once and for all! Go to Gazbag in the Inevitable City to find out how you can join the war path. Dem stunties are in da way of da WAAAAGH! and Mork dunt like that. Complete the Rise of the Bloody Sun and Crooked Moon quest.Win 20 Halls of Silverspear or Crooked Moon Pass scenarios with 500 points.Participate in 15 Crooked Moon Pass scenarios.Participate in 15 Halls of Silverspear scenarios.Kill one of their toughest to show em they ain’t dat tough. Dem stunties need to learn the power of Gork. The stunties think they can claim these mountains as their own, well it’s time to teach em the power of the WAAAAGH! Participate in 5 different conflict public quests in the Dwarf v.Can the forces of Order rally behind the Oathbearers and quell the night goblin risings across the northern World’s Edge Mountains, or will the forces of Destruction succeed in aiding the Bloody Sun Boyz in their push towards Karaz-a-Karak? Little can be done to counter the Crooked Moon tribe south of Karak Eight Peaks, but much can be done to hamper the efforts of the northern Night Goblin tribes. With the dwarven rangers sending in reports of increased night goblin activity across the World’s Edge Mountains, the dwarves of Karak Ankor have mobilized to counter this threat and suppress it where ever possible. This live event has 11 tasks for players to complete while participating in the Night of the Crooked Moon. 1.7.3a consists of the Night of the Crooked Moon live event.
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